You wake up a skeleton

well, "wake up", I doubt skeletons sleep, more like.. spawned? You get the point; anyway:

You wake up a skeleton, only disembodied voices to accompany you. Alone, in a winding maze, you might as well follow their command since nothing else would be of help.


This is a little game I did as a pet project. Started it while working on some other project that's bigger in scope, from which I needed a break - a palate cleanser, if you may. So I thought I'd throw this together quickly, but it grew in scope a little too fast, taking about two months to finish. It turned out nicely I'd say, a tad better than what I had envisioned, since the initial concept didn't include much atmosphere, supposed to be just a maze with minimal environment design.

The maze itself is of varying size, up to the player's choosing, split into two large areas plus the middle zone as the main goal. There are a few smaller goals to accomplish to be able to progress, giving the regular maze experience a tiny bit of spice.


Closing thoughts:

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Bonepit 38 MB

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